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When creating or setting bones in Shade 3D, turn off the Auto Align checkbox under Bone Axis Alignment in the Object Info Window.īake Mesh Subdivision If selected, polygon mesh rounded corners are expressed as subdivisions of the polygon mesh.The bone structure (here, boneA-boneB-boneC) forms a hierarchy of the children of one bone.These polygon meshes can be placed anywhere as long as they are directly below the child elements of the root bone. Place polygon meshes that are children of the root bone with ".Shape" after the object name."CharacterName" is an object name of your choice.
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The transformation matrix must be a unit matrix.
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FBX Unit (Shade3D) Select either mm (millimeters) or cm (centimeters-the FBX default units) for the FBX scene. Scale Specifies the size ratio when exporting objects. The orientation is determined automatically within the FBX file, so normally it is not necessary to change this setting. Select Z-Up for use in Autodesk 3D Studio MAX and iClone (3DXchange). Select Y-Up if using the exported file in Shade3D or Autodesk Maya. Up Vector Specifies the orientation (the up axis) of the coordinates in the exported file. In Shade3D for Unity, there are fewer options that mainly target Unity specific export. The file type, version, surface material and animation settings can all be specified for the exported file.
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